The street generator blueprint places houses along a customizable road spline and snaps them to the landscape. Making a Second Street Generator with different house types. Choose a width to paint from the center of the road spline.Toggle if the left or right side of the street should have houses.Set how far back from the street the houses should be.Automatically place houses along a street.Improved lighting and materials in the example city map.įeel free to leave a question or email if there's any way I can help. Please consider this pack incompatible with World Partition until this issue is resolved.ġ0 house variation blueprints are available to customize by default.Įasily change the number of spawned house variations by dragging the "House Variations" slider under "House Placement". During runtime, the spawned houses revert to the world origin. There is currently an incompatibility when using World Partition in UE5. Using your own custom buildings (houses) with screenshots.Īdding more than 3 house types with screenshots. Press "Update Road" to generate your street.(Optional) Click on the spline and drag the endpoint to define your street.Drag FCSG_CityStreetGenerator into your map.Multiple street generators can be combined to easily make a large city.ġ Street Generator blueprint that places houses and paints the landscape The generator automatically places houses along curved streets and landscapes. Here's a video of the generator in action.
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