![]() ![]() These allow you to trigger game events, modify Component properties over time and respond to user input in any way you like. Unity allows you to create your own Components using scripts. Although Unity’s built-in Components can be very versatile, you will soon find you need to go beyond what they can provide to implement your own gameplay features. More info See in Glossary that are attached to them. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. A GameObject can contain any number of components. More info See in Glossary is controlled by the Components A functional part of a GameObject. A GameObject’s functionality is defined by the Components attached to it. The behavior of GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
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